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SOCIAL ISSUE / VR LEARNING EXPERIENCE

005 / SELECTED PROJECT

Attention in
Practice

A research-based VR classroom experience where spatial cues make attention drift tangible. Players follow a spell sequence and deliberately recover focus when distractions pull them away.

Attention in Practice cover artwork with ADHD-related attention cues and a VR classroom theme
ATTENTION IN PRACTICE / KEY ART
YEAR
2026
FORMAT
VR / Educational Experience
ROLE
Design & Development
ENGINE
Unity
TEAM
Solo

PROCESS BREAKDOWN